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  "Title": "Explore and Optimize Armor Combinations",
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  "Description": "This package contains exact stats for every armor piece in\nDark Souls, at any upgrade level. It also has functions which\nproduce a table of scored armor combinations, and the best\nvalue of a stat at each armor weight. This functionality is\navailable in an interactive Shiny application.",
  "License": "GPL (>= 2)",
  "Encoding": "UTF-8",
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    "message": "Equip Load: exact game values, thresholds, and the examples in the sidebar\n\nThe game's values are shown exactly, as the paper value plus or minus the\nexact difference (e.g. 20.7 + 7/2621440), in the headline values, the notes\nand the step-by-step table. The Movement box gives the distances, on paper,\nto the thresholds either side, in place of the thresholds table. The notes\nand User Guide describe IEEE 754 single-precision (32-bit) floating point\nand speak of thresholds. The random examples move to the sidebar, under\n'Random Floating-Point Examples at Exact Thresholds': Tips Over and Stays\nWithin.\n\nCo-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>\n",
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      "title": "Character vector of starting classes in Dark Souls",
      "object": "classes",
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      "table": false,
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        "WEIGHT"
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      "title": "darksoulsarmor: Explore and Optimize Armor Combinations",
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        "darksoulsarmor"
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      "topics": [
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    {
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      "title": "Describe where extra armor weight pays off",
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